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Absolute unity art
Absolute unity art











And a good fx artists can paint that stuff much faster than it would take to look for something that would work. Certainly we share textures whenever possible (for performance reasons), but still all those textures and meshes were original to that game. There isn't really a one size fits all for most effects, especially in games like ones in the marvel universe where each character has multiple signature attacks. The base textures were similar but the emitters shaders and meshes/animations were different.

absolute unity art

Rain is a good example, we had a couple of levels with rain, but many actual assets depending on location, camera and lod.

absolute unity art

VFX elements are fairly quick quick to create, but the implementation can vary widely. So opinion time: What do you think about a game that has a totally original story, original music, original gameplay, and original environment/level design, but uses 100% 3rd party licensed assets (with modifications) for the art? I don't have a budget to spend on custom art, and it seems like there are 10 bajillion revenue share projects being posted every day all over the web, so I've never even bothered trying to do something like that. Now - I feel like I've used these assets in a unique way - done some modifications, built my own pieces out of the prefabs, etc - but it still feels wrong. This is a pretty large scale third person story driven action/adventure game that is going for a very realistic look, so anyone that knows the asset store would probably recognize some things. And I think that my game looks great so far, but I can't shake the feeling that even though I've put hundreds and hundreds (and more hundreds!) of hours into programming my game systems and gameplay over the past year, it still ends up being (visually anyway) something that isn't mine. Tons and tons of the best quality, PBR stuff I could find. My "concept art" looks like a child's drawing on the fridge - and that's on a good day.Īnyway, I've come to terms with the fact that my game will basically be made out of 3rd party art assets with modifications. I can work in photoshop to customize a texture, I can modify a model in blender to tweak things, but that's about the extent of it. When I decided to make my first game, I knew there was no chance of me being able to do anything other than modify other people's art assets. Last time I tried to model something in 3d, it honestly looked like a 2 year old made something out of legos. I can't draw a straight line to save my life.













Absolute unity art